︎History
My career as a lecturer for Game Design began in 2019, when I joined the ︎DE:HIVE of the University of Applied Science Berlin as an artistic associate, after graduating and working in Game Design before. Under the tutelage of Prof. Thomas Bremer, I gathered my first teaching experience in the Game Design BA program.
︎Methods
It's just as important for my teaching to keep track of the students' current level of skills as it is to have a constant exchange in which the students are required to follow the content and actively think about it. The direct applicability of the content in the students' semester projects plays a central role, as the learning content only genuinely becomes part of the students' repertoire through practical appliance.
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Philosophy
My students learn best when they can apply the content of my lectures directly to their day-to-day studies and already have the necessary experience when they enter the industry. I encourage students to constantly reflect on the content taught in terms of it’s usefulness for their own creative vision. There is no foolproof recipe for good game design.
︎Experience
My own professional experience is the most important source for my teaching content. My aim is to convey how processes and methods can be scaled in different working environments and project sizes, what demands will be placed on students later on, and how they can best prepare for their work in the creative industry.
Game and Play
︎ 10 ECTS | WINTER SEMESTER 2021/2022 &
2022/2023
| DE:HIVE | HTW-BERLIN
Led by ︎Prof. Thomas Bremer, this course focused on teaching students how to create analog prototypes of games with a very limited set of available game mechanics.
Students gained a fundamental understanding of game design principles related to economy, movement, and game conditions through practical experience.
I guided the process of design and reflection in several lessons throughout the course in cooperation with ︎Jules Pommier, leading group discussions, and helping students to adopt a productive and respectful feedback culture.
Experimental Game Design
︎ 5 CP | SUMMER SEMESTER 2020 & 2021
| DE:HIVE | HTW-BERLIN
This course offered students a creative playground where they could experiment with alternative input hardware like brain interfaces, and ︎musical instruments, develop high-level game concepts backed by in-depth research, and implement innovative game mechanics.
As a lecturer I guided students through the ideation process, provided feedback on the design progress, and helped students identify potentials to build upon their concepts and prototypes and to think out of the box.
Experimental Game Design was realized in cooperation with ︎Jules Pommier.