TEACHING
GAME DESIGN


History

My career as a Game Design lecturer began in 2019 when I joined DE:HIVE at the University of Applied Sciences Berlin as an artistic associate, after gaining industry experience. Under the mentorship of Prof. Thomas Bremer, I began teaching in the Game Design BA program.

Philosophy

Students learn best when they can apply lecture content directly to their projects. My lectures follow my “hands-on first” approach, teaching skills that students can apply to their projects right away. Becoming a good designer does not mean to know all tools inside out, but to know how to achieve a greater goal through smart application of all tools at hand.

Methods

In my teaching, I focus on tracking students' skill levels while fostering active engagement with the content. Practical application in semester projects is essential, as students integrate learning into their repertoire through real-world use.

Experience

My professional experience is the core of my teaching. I aim to show how processes and methods scale across different work environments and project sizes, preparing students for future industry demands.

Digital Games

2026 · Karlsruhe Institute of Technology · Informatics, B.Sc.

In Prof. Dr. Kathrin Gerling’s module Digital Games, I serve as a teaching assistant and seminar instructor. Drawing on my industry experience, I share practical knowledge from game development while introducing students to theoretical perspectives on digital games.

Software Development Practices

2025/2026 · Karlsruhe Institute of Technology · Informatics, B.Sc.

Computer science students at KIT Karlsruhe develop games around emotional accessibility in a practice-oriented course format. I guide two student groups throughout the process, supporting their design decisions, accessibility concepts, and game development work.

Analog & Digital Game Design

2025 · University of Applied Arts Vienna · Design Investigations, Diploma Programme

Students of the Design Investigations program at the University of Applied Arts Vienna experience different design approaches and topics each semester. As a Senior Artist, I led a semester dedicated to games, guiding students through analog, digital, and hybrid game design processes.

Creative Producing

2024 · DE:HIVE · Game Design, M.A.

In this course, students explore game development, market segments, and production methods. I cover project scheduling, financial planning, milestone planning, quality assurance, and user experience research, while encouraging critical reflection on exploitative practices and toxic work environments in the industry.

Game UX Research

2024 · DE:HIVE · Game Design, B.A.

An intensive one-week course introducing students to UX research principles. Students learn to conduct UX research, create surveys, and analyze player experiences using real-world examples from my work.

Game and Play

2023 · DE:HIVE · Game Design, B.A.

In their first semester, students create analog prototypes with limited mechanics, allowing them to develop a solid understanding of core game design principles. I guide design and feedback sessions, emphasizing the importance of a healthy feedback culture and iterative development.

Project Coaching

2023 · DE:HIVE · Game Design, B.A.

As a project coach in the Game Design Bachelor's program, I provide weekly feedback on students' progress, focusing on high-quality outcomes while supporting their physical and mental well-being during challenging design work.

Level Design

2022 · DE:HIVE · Game Design, B.A.

Students learn to create levels both structurally and visually in Unreal Engine, focusing on affordance-based approaches. They explore how gameplay mechanics, narrative, visual design, spatial perception, and player guidance interact in the level design process.

Experimental Game Design

2022 · DE:HIVE · Game Design, B.A.

In this experimental course, students explore unconventional interfaces, game systems, and visual expressions within clear constraints. My role is to provide a framework that supports creative processes while keeping them focused, productive, and motivating.

Unreal Development

2021 · DE:HIVE · Game Design, B.A.

Students are introduced to Unreal Engine, gaining hands-on experience with blueprint scripting, landscape tools, and greyboxing. They explore visual coding, lighting, sound, particle systems, and core production tools for digital game development.