TEACHING
GAME DESIGN



︎History              


My career as a Game Design lecturer began in 2019 when I joined DE:HIVE at the University of Applied Sciences Berlin as an artistic associate, after gaining industry experience. Under the mentorship of Prof. Thomas Bremer, I began teaching in the Game Design BA program.



︎Methods


In my teaching, I focus on tracking students' skill levels while fostering active engagement with the content. Practical application in semester projects is essential, as students integrate learning into their repertoire through real-world use.

︎ Philosophy


Students learn best when they can apply lecture content directly to their projects. My lectures follow my “hands-on first” approach, teaching skills that students can apply to their projects right away. Becoming a good designer does not mean to know all tools inside out, but to know how to achieve a greater goal through smart application of all tools at hand.



︎Experience


My professional experience is the core of my teaching. I aim to show how processes and methods scale across different work environments and project sizes, preparing students for future industry demands.





COURSE LIST  ︎


Analog & Digital Game Design

 2025 | University of Applied Arts Vienna| Desing Investigations (Dipl.)

Students of the Design Investigations program at University of Applied Arts Vienna experience different design approaches and topics each semester. As a Senior Artist, I led a whole semester deicated to games, guiding students through analog, digital and hybrid game design processes.


Creative Producing


In this course, students explore game development, market segments, and production methods. I cover project scheduling, financial planning, milestone planning, quality assurance, and user experience research, while encouraging critical reflection on exploitative practices and toxic work environments in the industry.


Game UX Research

2024 | DE:HIVE | GameDesign (B.A.)

An intensive one-week course introducing students to UX research principles. Students learn to conduct UX research, create surveys, and analyze player experiences using real-world examples from my work.


Game and Play

 
In their first semester, students create analog prototypes with limited mechanics, allowing them to develop a solid understanding of core game design principles. I guide design and feedback sessions, emphasizing the importance of a healthy feedback culture. Analog prototypes are developed iteratively, with students refining their work week by week, fostering continuous improvement and learning.


Project Coaching

2023 | DE:HIVE | GameDesign (B.A.)

As a project coach in the Game Design Bachelor's program, I provide weekly feedback on students' progress, focusing on high-quality outcomes while supporting their physical and mental well-being during challenging design work. I also recognize the difficulties of higher education, particularly for younger adults shaping their artistic identity.



Level Design

2022 | DE:HIVE | GameDesign (B.A.)

Students learn to create levels both structurally and visually in Unreal Engine, focusing on affordance-based approaches. They explore how to combine various aspects of level design, including gameplay mechanics, narrative, and visual design, and apply pschological dimensions like affordance and spatial perception in their design process. 


Experimental Game Design

2022 | DE:HIVE | GameDesign (B.A.)

In this experimental course, students explore unconventional interfaces, game systems, and visual expressions within clear constraints. My role is to provide a framework that supports the creative process, ensuring it stays focused and productive, leading to better results and maintaining motivation in an outcome-driven environment.


Unreal Development

2021 | DE:HIVE | GameDesign (B.A.)

Students are introduced to Unreal Engine, gaining hands-on experience with blueprint scripting, landscape tools, and grey boxing. They explore visual coding, the blueprint structure, and the operation of tools for lighting, sound, and particle systems, giving them a comprehensive understanding of the wide range of tools available for game development.