TEACHING
GAME DESIGN



︎History              


My career as a Game Design lecturer began in 2019 when I joined DE:HIVE at the University of Applied Sciences Berlin as an artistic associate, after gaining industry experience. Under the mentorship of Prof. Thomas Bremer, I began teaching in the Game Design BA program.



︎Methods


In my teaching, I focus on tracking students' skill levels while fostering active engagement with the content. Practical application in semester projects is essential, as students integrate learning into their repertoire through real-world use.

︎ Philosophy


Students learn best when they can apply lecture content directly to their projects. My lectures follow my “hands-on first” approach, teaching skills that students can apply to their projects right away. Becoming a good designer does not mean to know all tools inside out, but to know how to achieve a greater goal through smart application of all tools at hand.



︎Experience


My professional experience is the core of my teaching. I aim to show how processes and methods scale across different work environments and project sizes, preparing students for future industry demands.





COURSE LIST  ︎


︎Analog & Digital Game Design


I teach Game Design in the Design Investigations program at Angewandte Vienna, guiding students to explore interactive experiences through experimentation and critical thinking. My focus is on blending design principles with innovative approaches,.


︎Creative Producing


Students learn game development processes, industry market segments, and how to implement production and management methods in their projects. I share insights from my experience in the industry.


︎Game UX Research

 2024 | DE:HIVE | GameDesign (B.A.)

An intensive one-week course introducing students to UX research principles. Students learn to conduct UX research, create surveys, and analyze player experiences using real-world examples from my work.


︎Game and Play


First semester students create analog prototypes with limited mechanics, gaining an understanding of core game design principles. I guided design and reflection sessions, fostering a respectful feedback student culture.


︎Project Coaching

 2023 | DE:HIVE | GameDesign (B.A.)

Providing weekly feedback on student projects, helping them manage scope, and ensuring both the quality of the student’s work, but also their well-being.



︎Level Design

  2022 | DE:HIVE | GameDesign (B.A.)

Students learn to create levels both structurally an visually in Unreal Engine, using affordance-based approaches, combining all aspects of level design in industrial produced games.


︎Experimental Game Design

  2022 | DE:HIVE | GameDesign (B.A.)

A creative course allowing students to explore alternative input hardware and develop high-level game concepts, encouraged innovation and outside-the-box thinking. Students provide a proof of concept, showing that their idea can be developed.


︎Unreal Development

  2021 | DE:HIVE | GameDesign (B.A.)

Students are introduced to Unreal Engine 4, learning blueprint scripting, landscape tools, grey boxing, lighting, sound, and particle systems.