Unreal Basics (UE4/UE5)


︎ 5 ECTS
| SUMMER SEMESTER 2021 & 2022

Building on the student’s knowledge of the Unity Engine acquired in the first two semesters of the Game Design program at DE:HIVE, they were introduced to the basics of Unreal Engine 4 and 5.

Scripting with blueprints, the various landscape tools, grey boxing in Unreal, the implementation of light and sound, adding and adjusting animations and creating niagara particle systems was part of the course conducted with my co-lecturers:
︎David Witzgall and ︎Zwi Zausch and ︎Luca Langenberg.